﻿using System;

namespace Valve.VR
{
	// Token: 0x02000805 RID: 2053
	public struct RenderModel_Vertex_t
	{
		// Token: 0x04002E89 RID: 11913
		public HmdVector3_t vPosition;

		// Token: 0x04002E8A RID: 11914
		public HmdVector3_t vNormal;

		// Token: 0x04002E8B RID: 11915
		public float rfTextureCoord0;

		// Token: 0x04002E8C RID: 11916
		public float rfTextureCoord1;
	}
}
